Writing - I Almost
I almost clicked on your name
tonight. I saw you pop up for but a scant second the first time in a
while I had caught it. The green blinking button of 'available' taunted
me on. I almost clicked on your name tonight. But I didn't.
I
didn't because I didn't have anything to say. I didn't because I had
nothing to talk about. I didn't because I imagined you would not be
interested in anything I had been doing. That we had become such
different people, living different lives. That what we remembered of
one another was from a decade hence. I didn't click on your name
because I didn't want to have to explain. I didn't want to sort out
whether or how much joy I should convey, how much happiness.
I didn't because I don't know how honest I can, or should be with you.
I
didn't click on your name because we haven't spoken in forever, we
haven't left one another a message in...years. We do this strange
little dance around each other on our birthdays, leave cookie cutter
messages and cookie cutter 'like' clicks. I wonder if you are caught up
with the whirlwind that is my world. I wonder if I'm caught up with
yours. I can't be. We haven't spoken.
I didn't click
on your name because that's energy, to reconnect. To hear the stories
about. To hear you talk about your dog or your cat, your girlfriend or
your boyfriend. Your wife. Your husband. Your son. Or daughter.
Or your new car.
I
didn't click on your name because you found me boring, a decade
before. You found me boring because I wasn't worth getting to know, in
your mind at least. Maybe that's still true. Maybe you'd still find me
boring. That's alright. I understand that.
I didn't click on your name, because I'm afraid the sound of your laugh might not be the same as I remember it.
Repository for my random, mad writings, and occasional pieces of art. Whatever happens, happens.
Head for Analytics
Thursday, January 16, 2014
Wednesday, January 15, 2014
Thoughts - Writing
Thoughts - Writing
We write for but one person. And it's a comedy when they know. And a tragedy when they don't.
-Me
Thoughts - Design vs Art in Video Games
Thoughts - Design vs Art in Video Games
I've been thinking and writing a lot about design and art. Not in a particularly adversarial way either, but in the tail end of my degree now, I cannot help but think of the two as being somewhat opposed. Design, as I have often seen it can encompass some art, but the main focus of design is to create function. Design is always purposeful, it's usually related to interpreting function, it is premeditated (or should be at least), it has a sense of intention.
I've been thinking and writing a lot about design and art. Not in a particularly adversarial way either, but in the tail end of my degree now, I cannot help but think of the two as being somewhat opposed. Design, as I have often seen it can encompass some art, but the main focus of design is to create function. Design is always purposeful, it's usually related to interpreting function, it is premeditated (or should be at least), it has a sense of intention.
Labels:
Art,
Choices,
Creativity,
Design,
Game Design,
Thoughts
Friday, January 10, 2014
Thoughts - Alone in the Universe
Thoughts - Alone in the Universe
I think...the thought that humanity is the only thing in the universe, that we are completely alone out there is one of the most terrifying things.
What why? Why do you think it's terrifying to be alone?
I think...the thought that humanity is the only thing in the universe, that we are completely alone out there is one of the most terrifying things.
What why? Why do you think it's terrifying to be alone?
Comics - Camp Weedonwancha
Comics - Camp Weedonwancha
I'm not really sure why, but the newest Camp Weedonwancha comic for yesterday really struck a chord with me. I was thinking about it for a while all day today, even tweeted creator Katie Rice about it and expressed my admiration.
You can see it here.
http://www.campcomic.com/comic/55
It took me a little bit, but I think I understand why now. It's a laugh, a poop joke, and then something serene and beautiful to balance it all out.
Maybe that's a metaphor for our lives.
I'm not really sure why, but the newest Camp Weedonwancha comic for yesterday really struck a chord with me. I was thinking about it for a while all day today, even tweeted creator Katie Rice about it and expressed my admiration.
You can see it here.
http://www.campcomic.com/comic/55
It took me a little bit, but I think I understand why now. It's a laugh, a poop joke, and then something serene and beautiful to balance it all out.
Maybe that's a metaphor for our lives.
Thursday, January 9, 2014
invertedFall - Why
invertedFall - Why
Over the last six months, as the game design quietly emerged around invertedFall, we were often asked "What's the story?" "Why did you choose to have a female main character?" "Why is she in a wheelchair?"
Over the last six months, as the game design quietly emerged around invertedFall, we were often asked "What's the story?" "Why did you choose to have a female main character?" "Why is she in a wheelchair?"
Labels:
Art,
Choices,
Disability,
Game Design,
Injustice,
invertedFall,
People,
Writing
Wednesday, January 8, 2014
Wil Wheaton - Advice for Baby Violet
Wil Wheaton - Advice for Baby Violet
Lifted from Wil's blog post, because it deserves restating.
Lifted from Wil's blog post, because it deserves restating.
Labels:
Advice,
Amazing,
Communication,
Geeks,
Growing Up,
Life,
Nerds,
Wil Whaton
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