Head for Analytics

Showing posts with label Shadowrun. Show all posts
Showing posts with label Shadowrun. Show all posts

Friday, October 2, 2020

Wire Run - Wreck

Wire Run - Wreck

Breathe in.

Breathe out. 

Breath in. 

Breathe out.

Breathe.

Stop. The last glimmering rays of a setting sun over the mountains. Refracted light bounces off steel and glass, these fading whispers of daytime, giving way to the neon shine of halogenic LED and false cathode crackle.

Stop.

Wednesday, July 10, 2019

Life - Culture and Games

Life - Culture and Games

I've been thinking and writing a lot of late about the intersection of culture and games. It has been a lasting series of thoughts upon which I have many ideas.

I've been working on Wire Run, my latest universe on and off for years. This is our second foray into it for the RPG table. This 'campaign', I have been working on for about 6 months. During my time creating it the first time, I spent a lot of time building my own lore. Basically taking what was existing, and doing my best to both remove problematic parts of what I perceive as being at odds with a modern Sci-Fi, and also laying foundation work for a sandbox world to play in.

That first campaign was set in Vancouver, about 60 years into the future. It was easy. From a design perspective, it was a simple crutch. The players were familiar with the locations, if not the history. They understood the geography, the places, the people. They know what it means to live in a slum section on the lower East Side. They know what the travel time is between Downtown and North Van. They have a cultural appreciation for what it means to live in Surrey, vs Kits.

It was so easy.

Monday, August 29, 2016

Shadowrun - We Are The Future

Shadowrun - We Are The Future

There is a very good reason why Shadowrun has taken pains to be inclusive in its character options and in the universe that those of us currently writing have been lucky enough to work on in its nearly thirty year history. It’s not only because making the world inclusive is the right thing to do; and it’s not just because the Player Characters are presumed to be from the marginalized, downtrodden, and ignored parts of society that are now and are in the Sixth World reserved for or otherwise filled with racial, ethnic, gender, religious, and other minorities (or majorities—numerosity doesn’t necessarily translate to political power); but at the end of the day, being an inclusive and open world is the right business decision.

This criticism is the desperate cries of dinosaurs as they struggle against the Cretaceous–Paleogene extinction. It’s loud and violent, and in the end it’s just as successful.

While this tumblr is supposed to represent the Shadowrun tabletop game, the entire universe and all of the properties share these same traits and considerations. Shadowrun, in video game or tabletop RPG or novel or any other format, will continue to move forward and I expect that D&D, Pathfinder, etc. and Beampod will also continue to move forward because the future is open and inclusive. And if you don’t like it, too bad.

UPDATE: To be clear, these negative comments are in no way “criticism” of the game. It’s whining by bigots trying to impose their own biases on commercial enterprises that have made their position on their fictional universes and in who they hire and promote to continue those universes. This whining does not deserve anything more than to be ignored.

If you don’t like it, you’re free not to buy the product.