UDK - Cloudfight
Just posting some updates on my newest map, UDK - VCTF Cloudfight.
It's a capture the flag map between two massive towers where span bridges provide access to the opposing team bases. Lots of jumping around, flying through the air and wide open spaces for fighting in.
Repository for my random, mad writings, and occasional pieces of art. Whatever happens, happens.
Head for Analytics
Showing posts with label Capture The Flag. Show all posts
Showing posts with label Capture The Flag. Show all posts
Saturday, February 9, 2013
Wednesday, January 23, 2013
Game Design - CloudFight
Game Design - CloudFight
A couple of renders from the second UDK game level I'm making. These are just rough renders of my layout done with blocks and quick extrudes in Google Sketchup
It's a neat little program, I'm glad I had a chance and opportunity to mess around with it.
Anyway Enjoy!
A couple of renders from the second UDK game level I'm making. These are just rough renders of my layout done with blocks and quick extrudes in Google Sketchup
It's a neat little program, I'm glad I had a chance and opportunity to mess around with it.
Anyway Enjoy!
With the popularity of Morpheus as an arena battleground, Liandri knew they were on to something special. Quietly they purchased several huge tracts of land on Taryd and began construction of a number of the tallest skyscrapers the moon-station has ever known. Newly commissioned as a CTF arena, Cloudfight tests combatants on their reflexes, aim and overcoming a terrifying sense of vertigo. The gates are open and glory awaits on the newest Tournament Arena.
Subscribe to:
Comments (Atom)