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Showing posts with label invertedFall. Show all posts
Showing posts with label invertedFall. Show all posts

Thursday, January 9, 2014

invertedFall - Why

invertedFall - Why

Over the last six months, as the game design quietly emerged around invertedFall, we were often asked "What's the story?" "Why did you choose to have a female main character?" "Why is she in a wheelchair?"

Monday, June 17, 2013

Painting - invertedFall Title Screen

Painting - invertedFall Title Screen

Rebuilt my title screen for invertedFall for our prototype for tomorrow.

Quick half hour painting with oil paints, using two reference images.


Sunday, June 9, 2013

invertedFall - Digital Painting

invertedFall - Digital Painting

Quick digital painting I threw together that will form the basis of my Front End assignment over the next two weeks.  It's for invertedFall, one of the games I'm actively working on.