invertedFall - Why
Over the last six months, as the game design quietly emerged around invertedFall, we were often asked "What's the story?" "Why did you choose to have a female main character?" "Why is she in a wheelchair?"
Repository for my random, mad writings, and occasional pieces of art. Whatever happens, happens.
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Showing posts with label invertedFall. Show all posts
Showing posts with label invertedFall. Show all posts
Thursday, January 9, 2014
Monday, June 17, 2013
Painting - invertedFall Title Screen
Painting - invertedFall Title Screen
Rebuilt my title screen for invertedFall for our prototype for tomorrow.
Quick half hour painting with oil paints, using two reference images.
Rebuilt my title screen for invertedFall for our prototype for tomorrow.
Quick half hour painting with oil paints, using two reference images.
Labels:
Art,
Game Design,
invertedFall,
Painting,
Raven,
School
Sunday, June 9, 2013
invertedFall - Digital Painting
invertedFall - Digital Painting
Quick digital painting I threw together that will form the basis of my Front End assignment over the next two weeks. It's for invertedFall, one of the games I'm actively working on.
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