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Showing posts with label Angry. Show all posts
Showing posts with label Angry. Show all posts

Thursday, October 30, 2025

Tuesday, April 21, 2015

Life - Litter

Life - Litter

I was playing video games in my living room when a group of six teenage boys walked down the sidewalk past. They're loud and laughing, telling jokes in the rain as they pass by, when I hear a clatter.

I look outside. Over the headset microphone, several of my squad-mates ask what that sound was.  The boys have tossed two cans onto the walkway of our house. Still laughing, they start walking away.

I am seized by something. I put the controller down, pop the headset off and immediately stand up. Before I can even fathom the movement, I have thrown the lock on my front door and am standing out on my own steps.

I roar. In the voice I only use to call above the din of concerts and into fly galleries. In a voice I only use for theatre to carry several stories up or over loud music.

I am angry. My roar carries across the street up and down the avenue.

You damn kids! Come back here and pick that up!

They stop, hesitate, two of them make to keep walking.

Is that what you are going to do? Walk away? You think people don't see? We don't notice? Well I saw. I saw exactly what you did! Now come back here and pick up your damn trash off my property! Right Now!

One boy shuffles back, his head bowed low. He stoops into the grass and grabs the cans, then flees back to the group of them.

I see my neighbours across the street peek out from their windows. I see a lady and her toddler across the street pause to watch the whole thing.

I shut the door. Exhale.

I put on the headset and pick the controller back up.


Tuesday, September 16, 2014

Game Design - Inside Tip

Game Design - Inside Tip

Let me give you an inside tip.  Game designers, game developers, game programmers...none of us sit around and debate to each other about some kind of weird mythical set of guidelines that define whether what we make is a 'game' or not.  This whole stupid debate around needing a fail state, needing gameplay, needing player choice or player motivation in order to make something a game?

None of us are talking about that.  We are talking about metrics, UX design, UI design, narrative, story, character driven scenes.  We're talking about tuning numbers, watching playtests, coming up with concept.  We are staring at code, long sheets of xml data, inputting weird database numbers and looking at what comes back.

We're watching lines of graphs printed out for us in real time and trying to draw conjecture out of it.

But let me tell you, none of us are sitting around asking each other if what we're making is a game or not.  Nobody cares.  We're making it, if it has any kind of interaction at all, and isn't a piece of productivity software, it's a game.  We don't debate that part, we just make games.  Lists of assets come down, milestones get declared, we tune the controls, replace big grey boxes with interesting things, watch people play and take notes.  Not even the dumbest intern at the lowest level of EA ever asks some senior dev "Is this really a game though?"  It just doesn't happen.

Just because you didn't like Gone Home? Just because you thought To The Moon was too linear? Just because you thought there's no difference in the narrative to Journey?  That's your problem.  Those games, perhaps are not for you.

I have a secret, not all games are for everyone.  In fact, I would even posit that many games are not for many people.  There is A game out there for everyone, but not every game is for every one.  That's a sad truth of the matter.  Some people like more guns, less guns, more blood, fewer jump scares, more jump scares. Some people like more variety in the art, others don't care about pixel art, maybe some people like vector, or painted styles.  Some of us like voice over, others are perfectly content with blocks of text.  Sometimes you want hip hop music in your game, I would think you're crazy because I like orchestra or minimalism, but I get that you like hip hop in your game.

Does that make sense?  Just because someone else sees the value in a game doesn't mean their opinion isn't valid.  But having weird little internet arguments over what are subjectively 'good' or 'bad' or 'not even' a game, games?  That doesn't even make any damn sense.  And beyond that, you're actively treading on people's REAL LIFE agency.  You're telling them what they can or can't love.  And why.  And the reasons you are presenting are stupid.

Criticize tangible things, like disagreements about flow, or textures, or functionality.  Criticize community, or policing, or the company's EULA.  But you want to tell a developer that their game isn't a game?  Well my immediate response to you will be "Your face, isn't even a face."  I mean what?  Your statement doesn't even make any OBJECTIVE SENSE.

Get over it.

And stop being so offended that I muted you that you went to harass my friends.  We're not in grade school any more.

Get.
Over.
It.

Tuesday, September 2, 2014

Words - Gamer

Words - Gamer

Do you know what a gamer is?  Media, modern media would have you believe it is a sociopath, or a psycho.  It would have you believe a gamer, and I include myself in this, that a gamer is a person who is fundamentally mentally unhinged.  A person who cannot distinguish right from wrong, who enjoys killing, and violence.  A person who is wrapped in a kind of illusionary reality, an escapism from the 'real' world.  That gamers are predominantly unhinged young men suffering from acute mental trauma, who are more capable of stripping down a 9mm gun than asking a normal person for directions.

That is what people would have you believe by the word, gamer.  This catcheism, this strange, curious word that somehow categorizes us and dennounces us at the same time as less than human.  Gamers are violent, vitrolic.  They have no mastery of the spoken or written word.  They are sexist, chauvanistic, and prone to tantrums or displays of threatening behaviour.  They live in their parents' basements, subsist on cheetos and mountain dew.  They do not bathe, are pasty white, greasy unkempt hair, and black t-shirts.  They are the dregs of a digital society.

That's what people would have you believe by the terminology, gamer.  Is that not so?

No.

Saturday, October 12, 2013

Life - Last Priority

Life - Last Priority

Here's the truth, if you treat other people like they're always your last priority?  You know the "Yeah if I don't have anything else I'll consider it..." the "Sure maybe, I'll think about it."

Eventually people catch on.  I'm not the sharpest social knife in the drawer, but I'm tired of being taken advantage of.  I think I cook a pretty damn good meal, and am a fun host.  I haven't had thanksgiving with my own family in 9 years.  Every year I try and have a little slice of thanksgiving for my friends who are without homes to go to, without family to make them a good home cooked meal, the orphans of the city where we are, us artists who can't afford sometimes to make a real meal.

I don't have to do this.  I don't at all, I get that.  But it makes me so angry when I'm the lowest priority on the totem pole for people.  The fallback.  The noncommital.  If we have nothing else to do, we can always join Lester's.

Well fuck you.

Thanksgiving is cancelled.  No turkey for anyone.