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Saturday, June 3, 2023

Design - What Won't Be

 Design - What Won't Be


One of my design regrets is that I sometimes design things that are SO niche and esoteric that they will both never get made or executed, and it feels deeply impossible to believe anyone would be interested in them. So they never see the light of day. Here's a thread of these.

I have a design for a game that is strictly and specifically about foraging for mushrooms (and plants) in the Canadian Rockies. The game structure is specifically that each day you range out, trap, forage, gather, grow, and then cook your findings. The Rockies are an incredible gift for Canadians and every time I traverse them, they are breathtaking.

I have a design for a game where you are a pinball repair specialist who takes salvage from un-repairable games and builds fighting robots out of them. All the pieces are specifically based off of pinball/pachinko style parts. Extremely mechanical/electrical engineering. I'm fascinated by the idea of salvaging prior-era technology and repurposing it, being forced to make do and kitbash existing things.

I wrote a 4 campaign short about running a Wrestling promotion that bridges between Indonesian and Mexican wrestlers for 4-6 players, where the goal is to put on a show using your mixed performance/wrestling styles and entice audiences. My players would never be interested in this, nor ever spend the time to understand the intricacies of it.

I started designing and programming a game that is only looking at a physics engine where you make pasta shapes out of dough. You have a worktable, a huge selection of Italian classical tools, and surgeon simulator style form pasta shapes for cooking with. This was inspired by watching Gianna make Pasta. The discovery of how it all worked and the specific experimentation exposed me to an entire world of that.

I designed a race simulation-style game where you are dog sled racing competing in the Ivakkak. It's a story based game and I spent literally 3 months researching and studying Inuit dog sled racers (the race is restricted to them). The stories from the race (and many dog sled races) are incredible feats of endurance and perseverance, and they're barely understood.

I wrote out an entire magic system based on verbal speech systems that have been lost because those languages are effectively erased. And there's a 20 page novella that's already done about the whole thing. This was specifically because I was fascinated to study lingually where and why humans began to add click sounds to their vocabulary.

I designed a 10 page pitch/GDD based on raising futuristic space Alpaca and spinning wool because I was inspired by various friends' work. The combination of ranching, of sci fi, of discovery.

I wrote out an entire design about exploring and bashing together fashion looks from salvaged clothing pieces in other nations who are frequently inundated with 'clothing donations'.

These are all cool ideas to me, and no one would ever be interested in them. People's eyes glaze over when I mention the wild tangential stuff that I'm researching or reading. Lost knowledge like treasure that I covet as a dragon.

When people ask me what I do with my day, and I say nothing...it's a lie. It's this. I read, I research, I study, I dream, I write, design, compose, draw, and I just keep making.

Books and books, journals upon journals of wild ideas that can never be done because they do not satisfy at the altar of profitability nor practicality.

It makes me sad.