Game Design - Resist Jam - If Not Now, When
It has taken me a week to collect some thoughts. I think that might be a hallmark of doing difficult and meaningful work. That you need to take time away from it, just a little bit, to decompress and actually think, and consider what you did.
Last week Sunday, the team of Chris Slater, Ian Pratt, Lindsay Comeau, Lawrence Cheung, Bryan Link and I completed our Resist Jam submission. Resist Jam was a week long game jam inspired by the recent events going on in America today. We were mandated to make a game about resisting authoritarianism in all its forms. We were tasked with making a game that showcases some ideas about diversity and inclusion.
Check out more information on Resist Jam Here.
Repository for my random, mad writings, and occasional pieces of art. Whatever happens, happens.
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Showing posts with label Game Jam. Show all posts
Showing posts with label Game Jam. Show all posts
Sunday, March 19, 2017
Sunday, April 27, 2014
Game Design - Ludum Dare 48
Game Design - Ludum Dare 48
Quick sample of the writing I've been working on for Ludum Dare this weekend:
In darkness and silence,
A splintered faith moves without direction.
There, a ruin of stone and metal,
...and death.
Time drags eternal, and the rain stops
The land runs over, green to grey
and grey to black.
And the splintered faith cares not,
for worldly matters.
Deep beneath the nowhere.
Until it found a breath...
Quick sample of the writing I've been working on for Ludum Dare this weekend:
In darkness and silence,
A splintered faith moves without direction.
There, a ruin of stone and metal,
...and death.
Time drags eternal, and the rain stops
The land runs over, green to grey
and grey to black.
And the splintered faith cares not,
for worldly matters.
Deep beneath the nowhere.
Until it found a breath...
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